﻿using System;

using System.Collections.Generic;
using System.Text;

namespace Silvermoon.UI
{
    public static class VState
    {
        public const string Normal = "Normal";
        public const string Pressed = "Pressed";
        public const string Disabled = "Disabled";
        public const string Enabled = "Enabled";
        public const string Focused = "Focused";
        public const string Unfocused = "Unfocused";
        public const string Selected = "Selected";
        public const string Unselected = "Unselected";
        public const string Checked = "Checked";
        public const string Unchecked = "Unchecked";
        public const string Shown = "Shown";
        public const string Hidden = "Hidden";
        public const string ButtonPressed = "Pressed";
        public const string ButtonReleased = "Released";

    }
}
